An independent game studio

VAMPIREBLACKCAT

Strange signal. Good games.

Somewhere between a wild idea and one more round. Welcome to our little corner of the internet.

hello.txtVAMPIREBLACKCAT

HELLO,STRANGER.

Glad you found us. Have a look around; curiosity is always welcome.

An independent game studioHouston

SIDE A / Sunset daydream

Stay curious.Play something strange.

No wrong turns. Just interesting ones.
readme.txt

We're vampireblackcat, an independent game studio. We like the moment an odd little idea turns into something you can put your hands on.

We care about rules that make sense, feedback you can feel, and room to try something different. Serious about the craft. Less serious about behaving ourselves.

Based inHouston

  • Follow the odd idea.

    An unusual premise is a good place to begin. We want to find the rules that make it worth playing.

  • Make choices tangible.

    A decision should change something you can feel. We care about the connection between an idea, an action and its result.

  • Leave room for another try.

    We like games that invite a different approach. Another round should leave room for a new idea.

Our work.

BALLRENA

Build a battle ball in a 5×5 grid, then let automatic collisions test your choices.

Physics / Auto-battler / Roguelite

Steam · WindowsComing soon

Wishlist on Steam
More about the game

Choose a Core, then build around it. Buy, rotate and merge parts to fit a 5×5 grid. Every part has to earn its space, and every purchase changes what you can try next.

Once the fight begins, your ball takes over. Every collision, weapon activation and chain reaction comes from the build you assembled. Survive, collect your rewards, and return to the shop with another idea for the next round.

  • Find a starting point.

    Your Core supplies the base ability. Weapons, triggers and special rules turn it into a machine of your own.

  • Make the parts your own.

    Merge equipment into a higher tier, then choose one of three permanent upgrades for that piece.

  • Decide what to risk.

    Bounties offer harder opponents and extra rewards. Outside boss battles, Assistance Clauses make a fight easier in exchange for a smaller payout.

Keep the conversation going

On the samewavelength?

Press, collaborations, or an idea you can't keep to yourself. We'd like to hear from you.

Send a note
  • Say hello

    A thought, a question, or something you think we should play. You do not need a formal introduction.

    Write to the studio
  • Media inquiries

    Tell us about your publication or channel and the information you need.

    Ask about coverage
  • Collaboration

    Introduce your project, the collaboration you have in mind and a relevant link.

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